Static Charge
Static Charge is Seven's second ability in Deadlock (slot 2), an active ability with a 42 second cooldown. Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius. Its tooltip lists 0.9s Stun Duration, 3.5s Delay Before Stun, 35 Damage (+0.792137 x Spirit) and 5m Radius. Upgrades: tier 1 -20s Cooldown; tier 2 +7m Radius and +5m Cast Range; tier 3 +0.9s Stun Duration and +160 Damage.
Static Charge stats
Static Charge
- Cooldown 42s
- Range 15m
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
- 5m Radius
Upgrades
| Tier | Bonuses | In game |
|---|---|---|
| 1 | -20s Cooldown | |
| 2 | +7m Radius +5m Cast Range | +7m Radius +5m Cast range |
| 3 | +0.9s Stun Duration +160 Damage | +0.9s Stun Duration +160 Damage |
Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.
Static Charge change history
| Patch | Change | State |
|---|---|---|
| build 6698 | No player-facing change. | Unchanged |
| build 6686 | First recorded in Deadlock. | Baseline |
Related abilities
Static Charge FAQ
What is Static Charge's cooldown in Deadlock?
Static Charge has a 42 second cooldown. The tier 1 upgrade changes it by -20s.
How does Static Charge scale with spirit power?
Damage starts at 35 and gains 0.792137 per point of Spirit, the coefficient the game file writes on the value.
What do Static Charge's upgrades do?
Tier 1: -20s Cooldown. Tier 2: +7m Radius and +5m Cast Range. Tier 3: +0.9s Stun Duration and +160 Damage.
Was Static Charge changed in the latest patch?
No. Static Charge is unchanged in the latest build of Deadlock on file.