Rising Ram
Rising Ram is Billy's second ability in Deadlock (slot 2), an active ability with a 32 second cooldown. Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact. Its tooltip lists 40 Damage (+1.9 x Spirit). Upgrades: tier 1 +25% Weapon Damage Burst and +5s Weapon Damage Burst Duration; tier 2 +0.4s Duration; tier 3 +10% Max Health Buff Pct, +16s Max Health Buff Duration and -13s Cooldown.
Rising Ram stats
Rising Ram
- Cooldown 32s
- Duration 0.3s
Charge head-first into an enemy and send them into the air along with Billy.
Cooldown reduced by 50% on impact.
On Impact:
Upgrades
| Tier | Bonuses | In game |
|---|---|---|
| 1 | +25% Weapon Damage Burst +5s Weapon Damage Burst Duration | On Impact: +25% weapon damage for 5s |
| 2 | +0.4s Duration | 0.4s Charge Duration |
| 3 | +10% Max Health Buff Pct +16s Max Health Buff Duration -13s Cooldown | -13s Cooldown On hero hit: +10% Max Health for 16s |
Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.
Rising Ram change history
| Patch | Change | State |
|---|---|---|
| build 6698 | No player-facing change. | Unchanged |
| build 6686 | First recorded in Deadlock. | Baseline |
Related abilities
Rising Ram FAQ
What is Rising Ram's cooldown in Deadlock?
Rising Ram has a 32 second cooldown. The tier 3 upgrade changes it by -13s.
How does Rising Ram scale with spirit power?
Damage starts at 40 and gains 1.9 per point of Spirit, the coefficient the game file writes on the value.
What do Rising Ram's upgrades do?
Tier 1: +25% Weapon Damage Burst and +5s Weapon Damage Burst Duration. Tier 2: +0.4s Duration. Tier 3: +10% Max Health Buff Pct, +16s Max Health Buff Duration and -13s Cooldown.
Was Rising Ram changed in the latest patch?
No. Rising Ram is unchanged in the latest build of Deadlock on file.