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AbilityUnchanged

Bashdown

Bashdown is Billy's first ability in Deadlock (slot 1), an active ability with a 35 second cooldown. Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup. Its tooltip lists 35 Damage (+1.1 x Spirit) and 0.4s Toss Duration. Upgrades: tier 1 -10s Cooldown; tier 2 +2m Cast Range and +1 Charges; tier 3 -1 Counts As Light Melee, +1 Counts As Heavy Melee, +0.5 Heavy Melee Damage Heavy Melee Damage scaling, +0 Heavy Melee Damage, x0 Melee Damage (scaling multiplier), +0 Melee Damage and -3s Charge Delay.

Bashdown stats

Bashdown

Billy · Ability 1 · Active

  • Cooldown 35s
  • Charges 1
  • Between charges 8s
  • Range 4m

Slam your bat into the ground, pulling enemies down and dealing melee damage.

The slam creates a shockwave that deals spirit damage and applies knockup.

35Damage+1.1 x Spirit

On Hit:

0.4sDisplacement

Upgrades

Bashdown tier upgrades
TierBonusesIn game
1-10s Cooldown-10s Cooldown
2+2m Cast Range
+1 Charges
+1 Charge and +2m Radius
3-1 Counts As Light Melee
+1 Counts As Heavy Melee
+0.5 Heavy Melee Damage Heavy Melee Damage scaling
+0 Heavy Melee Damage
x0 Melee Damage (scaling multiplier)
+0 Melee Damage
-3s Charge Delay
-3s Charge Time
Now deals 50% Heavy Melee Damage

Each tier is bought with ability points; how many points a tier costs is not in the game files this site reads, so it is not shown. Learning the ability takes 1 ability unlock.

Bashdown change history

Bashdown history by build
PatchChangeState
build 6698No player-facing change.Unchanged
build 6686First recorded in Deadlock.Baseline

Related abilities

Bashdown FAQ

What is Bashdown's cooldown in Deadlock?

Bashdown has a 35 second cooldown. The tier 1 upgrade changes it by -10s.

How does Bashdown scale with spirit power?

Damage starts at 35 and gains 1.1 per point of Spirit, the coefficient the game file writes on the value. The tier 3 upgrade adds 0.5 to that scaling.

What do Bashdown's upgrades do?

Tier 1: -10s Cooldown. Tier 2: +2m Cast Range and +1 Charges. Tier 3: -1 Counts As Light Melee, +1 Counts As Heavy Melee, +0.5 Heavy Melee Damage Heavy Melee Damage scaling, +0 Heavy Melee Damage, x0 Melee Damage (scaling multiplier), +0 Melee Damage and -3s Charge Delay.

Was Bashdown changed in the latest patch?

No. Bashdown is unchanged in the latest build of Deadlock on file.

Read from build 6698Compared against 6686Source SteamDB GameTrackingSynced How we read thisReport a wrong number